<?xml version="1.0" encoding="UTF-8"?>

  <material name="VOLK_CE28N-10_BLUE_RIM" shader="render\shaders\wheels.fx" technique="Wheels" fog="false" antialias="1" numparams="14" cull="EBFCT_ANTICLOCKWISE" >
    <shaderparam name="diffuseTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_SILVER_DIFFUSE_00.DDS" />
    </shaderparam>
  
    <shaderparam name="blurredDiffuseTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_SILVER_DIFFUSE_01.DDS" />
    </shaderparam>
  
    <shaderparam name="specularTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_SILVER_SPECULAR_00.DDS" />
    </shaderparam>
  
    <shaderparam name="blurredSpecularTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_SILVER_SPECULAR_01.DDS" />
    </shaderparam>
  
    <shaderparam name="normalTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_BLACK_NORMALS_00.DDS" />
    </shaderparam>
  
    <shaderparam name="blurredNormalTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_BLACK_NORMALS_00.DDS" />
    </shaderparam>
  
    <shaderparam name="minSpecPower" type="EPT_F32" >
      <value v="1" />
    </shaderparam>
  
    <shaderparam name="maxSpecPower" type="EPT_F32" >
      <value v="100" />
    </shaderparam>
  
    <shaderparam name="globalSpecularFactor" type="EPT_F32" >
      <value v="0.500000" />
    </shaderparam>
  
    <shaderparam name="globalEMapFactor" type="EPT_F32" >
      <value v="0.494118" />
    </shaderparam>
  
    <shaderparam name="angularVelocity" type="EPT_F32" >
      <value v="0" />
    </shaderparam>
  
    <shaderparam name="minBlurVelocity" type="EPT_F32" >
      <value v="10" />
    </shaderparam>
  
    <shaderparam name="maxBlurVelocity" type="EPT_F32" >
      <value v="40" />
    </shaderparam>
  
    <shaderparam name="fresnelFactor" type="EPT_F32" >
      <value v="0.350000" />
    </shaderparam>

    <define name="USE_FRESNEL" />
    <define name="ENV_MAPPING" />     
    <depthparams >
      <enabled e="true" />
      <writtenenable w="true" />
    </depthparams>
  </material>
