<?xml version="1.0" encoding="UTF-8"?>

  <material name="HONDA_S2000_PAINT02" shader="render\shaders\vehicles_basic_alphatest.fx" technique="VehicleBasic_AlphaTest" fog="false" antialias="1" numparams="9" cull="EBFCT_ANTICLOCKWISE">
    <shaderparam name="diffuseTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\HONDA_S2000_PAINT02_DIFFUSE.DDS" />
    </shaderparam>
  
    <shaderparam name="specularTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\HONDA_S2000_PAINT02_SPECULAR.DDS" />
    </shaderparam>
  
    <shaderparam name="normalTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\HONDA_S2000_PAINT02_NORMALS.DDS" />
    </shaderparam>
  
    <shaderparam name="minSpecPower" type="EPT_F32" >
      <value v="1" />
    </shaderparam>
  
    <shaderparam name="maxSpecPower" type="EPT_F32" >
      <value v="256" />
    </shaderparam>
  
    <shaderparam name="globalSpecularFactor" type="EPT_F32" >
      <value v="0.500000" />
    </shaderparam>
  
    <shaderparam name="globalEMapFactor" type="EPT_F32" >
      <value v="1" />
    </shaderparam>
  
    <shaderparam name="specialNormalMap" type="EPT_BOOL" >
      <value v="false" />
    </shaderparam>
  
    <define name="USE_SPECULAR" />
    <define name="NORMAL_MAPPING" />
    <alphablendparams >
      <enabled e="true" />
      <sourceblend sb="EBF_SOURCE_ALPHA" />
      <destblend db="EBF_INV_SOURCE_ALPHA" />
      <blendop bo="EBO_ADD" />
    </alphablendparams>
  
    <depthparams >
      <enabled e="true" />
      <writtenenable w="false" />
    </depthparams>
  </material>
