<?xml version="1.0" encoding="utf-8" ?>
<REPLACEMENT_SYSTEM>
	<!-- INPUTS section describes all inputs which can control selection of replacement items -->
	<INPUTS>
		<INPUT NAME="LIVERY" OPTIONS="2" />
	</INPUTS>

	<NAMES INPUT ="LIVERY">
		<NAME LIVERY="51" NAME="Project-Railgun" />
		<NAME LIVERY="52" NAME="GFL 'Mach Tempest'" />
		<NAME LIVERY="1" NAME="Preset Colour 1" />
		<NAME LIVERY="2" NAME="Preset Colour 2" />
		<NAME LIVERY="3" NAME="Preset Colour 3" />
                <NAME LIVERY="4" NAME="Preset Colour 4" />
                <NAME LIVERY="5" NAME="Preset Colour 5" />
               	<NAME LIVERY="6" NAME="Preset Colour 6" />
		<NAME LIVERY="7" NAME="Preset Colour 7" />
		<NAME LIVERY="8" NAME="Preset Colour 8" />
		<NAME LIVERY="9" NAME="Preset Colour 9" />

	</NAMES>

	<!-- DEPENDENCY section describes inputs which depend on each other in that only some combinations are permitted -->
	<!-- this will only be used in game for the menu system, and in the editor -->

	<!-- CONDITION sections define what to replace and when to replace it		-->
	<!-- They are used in the same way for all situations				-->
	
	<!-- Simple case - exterior paint effecting two materials -->
	<CONDITION LIVERY="1">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_grand_prix_white.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_grand_prix_white_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="2">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_spa_yellow_pearl.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_spa_yellow_pearl_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="3">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_suzuka_blue_metallic.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_suzuka_blue_metallic_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="4">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_silverstone_metallic.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_silverstone_metallic_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="5">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_sebring_silver_metallic.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_sebring_silver_metallic_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="6">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_berlina_black.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_berlina_black_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="7">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_new_formula_red.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_new_formula_red_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="8">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_laguna_blue_pearl.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_honda_laguna_blue_pearl_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="9">
		<REPLACE MATERIAL="HONDA_S2000_PAINT" NEWMATERIAL="Vehicles\_Paint_Colors\paint_bmw_space_grey_metallic.mtx" />
		<REPLACE MATERIAL="HONDA_S2000_PAINT_SKIN" NEWMATERIAL="Vehicles\_Paint_Colors\paint_bmw_space_grey_metallic_skin.mtx" />
	</CONDITION>

	<CONDITION LIVERY="51">
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="AMUSE_S2000_MIKOTO.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_CARBON1_PAINT.dds" NEWTEXTURE="AMUSE_S2000_MIKOTO2.dds" />
		<REPLACE TEXTURE="HONDA_S2000_PAINT02_DIFFUSE.dds" NEWTEXTURE="AMUSE_S2000_MIKOTO2.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_BADGING_DIFFUSE.dds" NEWTEXTURE="AMUSE_S2000_REMOVE_BADGING_DIFFUSE.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_BADGING_NORMALS.dds" NEWTEXTURE="AMUSE_S2000_REMOVE_BADGING_NORMALS.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_BADGING_SPECULAR.dds" NEWTEXTURE="AMUSE_S2000_REMOVE_BADGING_SPECULAR.dds" />
		<REPLACE TEXTURE="wheel_volk_ce28n-10_silver_diffuse_00.dds" NEWTEXTURE="wheel_volk_ce28n-10_black_diffuse_00.dds" />
		<REPLACE TEXTURE="wheel_volk_ce28n-10_silver_diffuse_01.dds" NEWTEXTURE="wheel_volk_ce28n-10_black_diffuse_01.dds" />
		<REPLACE MATERIAL="REMOVE_GEKOTA_DOLL" NEWMATERIAL="Vehicles\honda_s2000\RAILGUN_GEKOTA" />
	</CONDITION>
	
	<CONDITION LIVERY="52">
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="AMUSE_S2000_PPK.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_CARBON1_PAINT.dds" NEWTEXTURE="AMUSE_S2000_PPK2.dds" />
		<REPLACE TEXTURE="HONDA_S2000_PAINT02_DIFFUSE.dds" NEWTEXTURE="AMUSE_S2000_PPK2.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_BADGING_DIFFUSE.dds" NEWTEXTURE="AMUSE_S2000_REMOVE_BADGING_DIFFUSE.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_BADGING_NORMALS.dds" NEWTEXTURE="AMUSE_S2000_REMOVE_BADGING_NORMALS.dds" />
		<REPLACE TEXTURE="AMUSE_S2000_BADGING_SPECULAR.dds" NEWTEXTURE="AMUSE_S2000_REMOVE_BADGING_SPECULAR.dds" />
		<REPLACE TEXTURE="wheel_volk_ce28n-10_silver_diffuse_00.dds" NEWTEXTURE="wheel_volk_ce28n-10_black_diffuse_00.dds" />
		<REPLACE TEXTURE="wheel_volk_ce28n-10_silver_diffuse_01.dds" NEWTEXTURE="wheel_volk_ce28n-10_black_diffuse_01.dds" />
	</CONDITION>

</REPLACEMENT_SYSTEM>
