<?xml version="1.0" encoding="UTF-8"?>

  <material name="VOLK_CE28N-10_SILVER_LODC" shader="render\shaders\vehicles_basic.fx" technique="VehicleBasic" fog="false" antialias="1" numparams="7" cull="EBFCT_ANTICLOCKWISE" >
    <shaderparam name="diffuseTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_SILVER_DIFFUSE_00.DDS" />
    </shaderparam>
  
    <shaderparam name="specularTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\WHEEL_VOLK_CE28N-10_SILVER_SPECULAR_00.DDS" />
    </shaderparam>
  
    <shaderparam name="minSpecPower" type="EPT_F32" >
      <value v="1" />
    </shaderparam>
  
    <shaderparam name="maxSpecPower" type="EPT_F32" >
      <value v="256" />
    </shaderparam>
  
    <shaderparam name="globalSpecularFactor" type="EPT_F32" >
      <value v="0.500000" />
    </shaderparam>
  
    <shaderparam name="globalEMapFactor" type="EPT_F32" >
      <value v="0.596078" />
    </shaderparam>
  
    <shaderparam name="fresnelFactor" type="EPT_F32" >
      <value v="0.100000" />
    </shaderparam>
  
    <define name="USE_SPECULAR" />
    <define name="ENV_MAPPING" />
    <define name="USE_FRESNEL" />
    <depthparams >
      <enabled e="true" />
      <writtenenable w="true" />
    </depthparams>
  </material>
